The Eternal Tome ability negates direct damage only.Eternal Tome, like most other hero abilities, will be upgraded once every five levels, the ability's duration increasing with each upgrade.The Grand Warden's active ability, Eternal Tome, renders all friendly troops within his aura invincible to damage for a short time.The Life Aura does not stack with the similar aura produced by the Apprentice Warden the strongest such aura will take precedence.The level of this passive ability is increased once every level, up to level 40.Any unit that leaves this range will not benefit from the ability until they re-enter it. The Grand Warden initiates a range of his passive Life Aura upon deployment, which grants units additional health.Deploy troops inside his Aura and he will be drawn away. The Grand Warden clears one corner while other troops clears another corner so that the main army will go through the middle. This is commonly used when the player uses Yeti Smash Attack. Another way to use him is the Warden Walk which utilizes his long range. This is why he is never placed in the front of the army. Deploy him behind the tanks like Golems, Giants or Barbarian King to keep him alive while his Life Aura keeps supporting them. The Grand Warden has low health and low damage, but he has a Life Aura to support troops.This effect is more noticeable in the highest leagues below legend where a significant amount of time can be spent searching for such opponents. However, if the player cancels the attack by pressing "End Battle" before completing an attack, the regeneration will be reset. So, if the player spent some time searching for an opponent to attack before completing an attack, part of the regeneration will be completed by the time the player returns to their village. Hero regeneration after a Multiplayer Battle starts as soon as the player starts to search for a Multiplayer opponent.If the regular life bar is not full after a battle, the Grand Warden will have to sleep for a period to regenerate the regular life bar before he can be used for battle, proportional to the amount of missing health on the regular life bar. For the Warden to participate in battle, the regular life bar must be full.The regeneration time listed in-game is the time taken for one of the two life bars to regenerate, meaning the time taken to regenerate both life bars after both have been emptied is twice the regeneration time. Both the regular life bar and the extra life regenerate at the same rate, with the regular life bar regenerating fully before the extra life bar regenerates.If the Grand Warden is damaged or defeated when defending, the life bars will be completely unaffected. If the Grand Warden is defeated, a full life bar will be depleted in particular, if the extra life bar is full when this occurs, it will be completely depleted without affecting the regular life bar. Any damage taken by the Grand Warden when attacking is first subtracted from the extra life bar, with the regular life bar only being reduced when the extra life bar is fully depleted.The first life bar is represented by the bar visible next to the Warden's level, with the second (the "extra life") represented by a heart placed at the end of the first life bar, with a "+1" when it is full. Hero regeneration in the Home Village uses an "extra life" system: when fully regenerated, the Grand Warden has two "life bars", each with health equal to his maximum hitpoints. Like other heroes, he is not upgraded in the Laboratory but rather upgraded with a Builder.If you attack a village while their Grand Warden is still regenerating, the Altar will be empty and the Grand Warden will not defend. Like the other heroes, the Grand Warden only needs to be summoned once, but he will have to spend some time regenerating his health if he is damaged when attacking an enemy village.He can bypass Walls regardless of the mode he is set to however, he will attack a Wall if the majority of your nearby housing space is doing so as well.He can be set to Air or Ground mode he flies in Air Mode and walks in Ground Mode.Uniquely for Heroes in the Home Village, he is upgraded with Elixir instead of Dark Elixir. He is automatically summoned once the Grand Warden Altar is constructed, which costs 1,000,000 Elixir.He is the third hero in the game, being weak in physical strength and self-defense since he has small hitpoints, high damage but slow attack speed. The Grand Warden is a single target unit unlocked at Town Hall level 11.
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